Game and Software developer since 2010. I have solid experience with Unity, C#, and Game Design, and I'm constantly updating my skills. I also have experience with Unreal Engine 5, Level Design, 3D Modeling, and Mobile Development.
I developed games for PC and Android. My background includes working on:
- SAK'D (2D metroidvania game, demo released on Steam)
- NekoSuki! ~ Kitty Love Adventure (action-adventure game, in development)
- Time Master (puzzle-platformer game, released on Steam)
- Baneville (an educational game for Brazilian schools)
• Main knowledge and experience with:
- Unity, OOP, DOTS, UnityECS, Hybrid Workflow
- Unreal Engine 5, Blueprints, C++
- Game Design, Level Design, UI Programming, Game Optimization
- Unity Addressables, Timeline
- Third-party assets and plugins (Platformer Project, Corgi Engine, Game Kit Controller, DoozyUI, RealtimeCSG, Rewired, Animancer, RealToon, Dialogue System for Unity, etc.)
- C#, async-await (UniTask), Kotlin, Swift
- Blender, VRoid Studio (3D Modeling, Rigging, Skinning, Animation)
- Photoshop, Krita, GIMP (Texturing, Image editing)
- Wwise Audio Middleware
- Mobile Development: Android (native), iOS (native), Xamarin, Xamarin.Forms